
Skycutter
A cult has taken the neon skyscraper. You have a katana. Take the elevator up.
Skycutter is a fast first-person katana roguelite with a PS1 soul. Every floor is an arena: the doors slide open, you cut through everyone inside, the elevator carries you higher. Between floors you pick 1 of 3 upgrades and build your run. Die, and you start again from the bottom — but your unlocks stay.


Every enemy attack is telegraphed. Yellow can be parried — time it and the blow bounces, the world slows, and bullets fly back at whoever fired them. Red can't be stopped — dash, slide or get out of the way.


Enemies come apart where your blade goes through them. Parry, dash, slide, charge and reflect bullets back at the shooter. A style meter from D to SSS pays out for playing aggressive. 30 floors of cultists, gunners, snipers, shield brutes, stalkers and summoners.


The Butcher on floor 10. The Twin Blades on floor 20. The Priest waiting at the top.


Endless Tower — the climb keeps going and keeps getting harder, and the bosses come back stronger every 10 floors.
Daily Climb — one tower per day, the same for everyone, one scored attempt. Screenshot your results card.
Plus a local leaderboard, unlockable katana skins, starting upgrades and difficulty modifiers.

The full game — every floor, every boss — is free. If you had a good time, you can pay what you want. No pressure, ever.

WASD move · Mouse look · Left click attack · Right click parry · Shift dash · Ctrl slide · Space jump · Q charge · Esc pause
Controller supported. Everything is rebindable. Options for reduced flashing and hold/toggle charge.
The browser version starts on LOW graphics. For the smoothest run, grab the Windows or Linux download.
| Published | 6 days ago |
| Status | Released |
| Platforms | HTML5, Windows, Linux |
| Author | dgresesjr |
| Genre | Action |
| Made with | Godot |
| Tags | Boss battle, Cyberpunk, Fast-Paced, First-Person, Gore, Hack and Slash, katana, Low-poly, psx-style, Roguelite |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |
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